I am looking for someone with the skills and experience to take a brief of a game level and turn it into something useful in our game engine. For the right person if there could be a long-standing relationship and a lot of future work beyond this project.
We are looking for someone who can design and build this level with the following principles in mind:
We have a fixed top-down camera angle like animal crossing so this will have to be factored in during design
We want the space to be as low poly as possible to help with performance so experience with baking, occlusion culling etc will be important
We are looking for lighting to be baked in to help performance
We will looking for a realism-stylised typr feel to the textures which I can happily provide references images for
Someone who can work with some specific engine requirements and embed them into their process e.g. Collision Planes for parmiters and boundaries etc
Let me know if there are any questions you have for this job and I would be happy to answer.