We need C++ source code for a Quicktime viewer on Windows XP. It should be based on the latest quicktime SDK for windows and make use of the newest API for playing quicktime content.
It should support reading the Quicktime content one frame at a time, in reverse or in random order, and allow access to the uncompressed RGB frame data in a system memory buffer.
Frame retreival should be very fast, fast enough for realtime seeking, fast-forward, and fast-rewind of multiple video files simultaneously.
The viewer must be capable of retreiving frames to system memory *only* (without displaying the frame in an onscreen window).
If the newest Quicktime SDK allows for reading frames as OpenGL or Direct3D textures (instead of system memory), we would like the viewer to support that mode of retreival as well.
We already have multimedia software/UI. We wish to integrate Quicktime support in our application - so we need only a very basic user interface to show the seek functionality and evidence of access to the uncompressed RGB frame (perhaps by changing RGB color ordering).
Half payment upon delivery of the demo application, half payment upon delivery of the source code as a MSVC .NET 2003 compatible project.
## Deliverables
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):
a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment.
b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.
3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).
## Platform
Windows XP/Vista