Automating beta testing for a simple game
- Status Closed
- Budget $30 - $100 USD
- Total Bids 2
So, I and my friend are atm looking for someone to help us out with some scripting in AutoIT or similar programs, maybe AutoIT is not suitable for calculating this stuff. I don&rsquo;t know. What I do know is that I and my friend have very limited experience using pixel recognition in programming. We&rsquo;d be willing to offer between 30 and 130 euro depending on how well the script is made, donated through paypal. I don&rsquo;t think it should take very long for someone that is experienced in AutoIT or similar pixel reconition software. But there is some math involved so you can&rsquo;t be a scriptkiddy. We&rsquo;d like it if you&rsquo;re a student as we know how though the economy is for students&rsquo; atm.
We have developed a fun little game for the android platform and we&rsquo;re now into the process of testing it out to find bugs. This is tedious work if not done by the computer ? Thus we&rsquo;re looking for someone to help us make a script to make the process smoother, or at least not so tedious.
The game which we call Shoot the Pentagon, is a fun little game where the end goal is to predict when to shoot the hexagon for the highest score. You need to shoot through the prism for the bullets to become overcharged to be able to get any points at all.
I made this picture to illustrate the game for you, it is in no way the game itself as it has much better graphics, this is just something I threw together to illustrate it for you guys so you can better understand the problem I am having.
So as you can see on the image in the attached file, we have one pentagon bouncing up and down at a declining speed until it lands on the ground. To the right of that pentagon we have a prism that also bounces but at a constant speed never stopping. The trick in this game is to shoot the prism at the right angle with the rifle so that the bullet penetrates the constant moving prism and hits the pentagon when it just has stopped bouncing. You have roughly 5-6 seconds of deciding (predicting) at which of the 16 different angles to shoot from to hit the prism and then pentagon.
In simplest terms you need to predict where the prism is in its Y-axis when the pentagon has just stopped moving.
The prism is moving at a speed of roughly 3-5 seconds from up and down. The pentagon is moving at a speed which is declining but roughly starts at 1 second up and down and then.
So what we need, we need someone to help us write an autoIT script which does this in lame-man&rsquo;s terms:
1. Get the frequency of bounces of both the prism and the pentagon using pixel recognition (yellow for pentagon and red for prism).
2. Use this frequency to decide where the prism is supposed to be when the pentagon stops.
3. Hit the right angle (swipe finger), but swipe mouse over the right angle marker works in the emulator program to shoot at the right angle to hit both prism and pentagon at the exakt time the pentagon stops moving.
4. Rinse repeat
I can go into more detail about the velocity of the moving objects of course, there&rsquo;s a deceleration which increases over time. Etc. will talk more about this of course.
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