I need someone to write me a chess engine code (chess game ), and to document the source code ( this is very important).
the chess should simulate human style in thinking. i need the game to have levels such as in human ELO. say for example i can choose to play with 1800ELO but the computer game should not raise it self if i take long time thinking. the level should be fixed. as i noticed in all games that if you give the weak level computer spare time, it can work like GM, and plays very strong moves. that is why i need a game to be fixed in the level...i can discuss more in details about this project, sure after you ask. Thanks
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I am a chess player and I have arleady made a multiplayer chess game in java (see my portfolio), I am also experienced in C/C++ programming, so I have good understanding of the subject.