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Video Game Project

This project received 41 bids from talented freelancers with an average bid price of £1148 GBP.

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Employer working
Project Budget
£750 - £1500 GBP
Total Bids
41
Project Description

Intro
Hello, firstly let me quickly introduce myself. My name is Jamie Moore, I'm the Project Lead and Design Team Leader for GoldenWolfGames. The reason I'm here is for our project to become a real success we need strong talented team members to join our Team. We're currently looking to fill a majority of our open positions so that we can start full development. At this moment in time all of our positions will be ROYALTY based. For you this will be a great opportunity to get on board a well organised Development Team, to gain that vital experience needed to further yourself in the Gaming Industry and to also help you become a better Developer.

A Little bit about Rize
Rize will be our first Big Video Game Project, but we are passionate to this game big success, with a team of talented developers on board then we will make Rize a Unique and amazing gaming experince and we hope Rize will lead us into bigger and better games.
Rize will be a Single Player and Multiplayer Tactical First Person Zombie Shooter, Rize will feature a single player Story Mode which will follow the story of Four playable characters, who's story's all intertwine. Rize will also feature a Multiplayer Mode which consists of Four different Game Modes Team Death-match, hunted, search and Survival, Weapons and characters will be customizable. we've got quite a lot planned for Rize Multiplayer but for obvious reasons we can not post the details on a public forum.

Brief Background Story

Rize! is based in the near future after a infection has killed off a vast amount of the human population. The government tried to hide it, but because the outbreak spread very quickly the government lost control and everyone was left to fend for themselves. Most of which became very weak because of a lack of a food source, which made them venture the streets to find any type of a food source, which led most to be out in the open and unable to fend for themselves against the Infected.Any survivors that survived through the first year did so by grouping together, Local church groups, friends, family or even any group they could find. Really in the end it didn't matter, the only thing what mattered was surviving. The key to surviving was the power in numbers, but remaining small enough to be safe.At first all of the groups got on with there live's with no trouble using using anything they could find to keep safe, trying to help each others groups survive through until the infestation was gone. But that was before the winter came, local food supplies dried up, water sources froze over and wild life migrated. That's when all the fighting between groups started, everyone blames another group for making the first move but since then they are all guilty of sabotaging and stealing from each other.The harsh three years these groups have managed to survive together has built a sense of pride and loyalty within the groups and a deep sense of hatred towards one another. They no longer live side by side peacefully, given the chance they will slit each other's throats and leave their corpse naked in the streets.Most of the survivors are now believed to have some sort of resistance to the infection. When the virus first became airborne it was still young and killed many victims without reanimation, so most survivors will survive small cuts and scrapes obtained during a confrontation with the infected. However the infected are extremely hungry and the ones that have survived are ruthless killers and have learned how to quickly incapacitate humans. More often than not if an infected is close enough to scrape you, you wont!

Current Open Positions

2 x Multiplayer Programmers
1 x UI Designer (Must have experience with Scaleform)
1 x Character Modeller
1x Weapons Modeller
2 x Assets/Evironment Modeller.
1 x Particle/Effects Artist
1 x Concept Artist
1 x texture Artist.
1 x Animator/Rigger Positions
2 x Level Designers (must have experience in UDK)

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