We are an online text based game (Multi-User Dimension or MUD) themed around the Wheel of Time series by Robert Jordan. We are currently in the process of implementing an all new player combat system. We are looking for someone with some experience working with game engines to help us finish up this new combat engine and get it ready for production use. This new combat system is designed to be more realistic where each player takes turns deciding what move to make, whether it's a thrust, a slash, a parry, etc. Players can also aim at certain body parts when they attack and there are a number of "forms" ([url removed, login to view]) that can be learned and used to attack or defend.
Many volunteer coders have come and gone while working on this system. I'm looking for someone who can jump into the code, figure out what the existing code does, determine the gaps that need to be filled and code them in.
Our game engine is written in C, uses a MySQL database backend and runs on a Linux host.
11 freelancers are bidding on average $20/hour for this job
Hi We are interested in your project and read your [url removed, login to view] have completed 150+ big projects in last 5 years. Please check private message board for details.
Dear Project Owner, We are experts in game development. Kindly check the PMB for further details and proceedings. Best Regards Team B24 e Solutions Pvt. Ltd.
C/C++ programmer, Linux user (both >15 years of experience) and long-time passionate RPG and MUD (TUBMUD, now mostly dead) player. Would be delighted to help you out with your game!
Read all the books, long time RPG player, implemented complicated battle systems in graphical games before in c# [url removed, login to view] i know c/c++ and SDL/SMFL pretty well, shouldnt be too many problems