We need an experienced GLSL software engineer to produce code for advanced 3D rendering, including rendering the Z-buffer in grayscale, cube-mapping, ocean and sky simulations, etc., and optionally producing code in both GLSL and HLSL. This is an ongoing project, with the aim to develop real-time near reality 3D.
5 freelancers are bidding on average $7200 for this job
Hello friend. My name is Jack and I run a design/programming business in Australia. I understand that this is a super innovative ambitious project you are proposing. Please read my PM.