Unity programming

This project was successfully completed by nechiformarian for $45 CAD in 3 days.

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$10 - $30 CAD
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3 days
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Project Description

-Unity specification:

1-A minimum of two linked Unity scenes/files: a title scene and a main game scene.

2-A simple GUI component showing a game start message.

3-3D asset design
*Your game should include multiple 3D meshes including at least one object in a parent-child hierarchy with another object.
*At least one keystroke-based movable 3D object (Unity Input reference).
*A custom 3D environment (e.g., room, maze, terrain etc.)
*Object instancing through Prefab (Prefab user guide).
*Add NPC style movement (randomness ,NPC expression).
*Add a custom shader/material on each object
*apply texture mapping on at least one object
*apply different colors

*Have at least two cameras with a switching mechanism (e.g., keystroke)
*Have at least two different lighting types (e.g., directional, spot, point or/and area light)
*Use a Timer

4-Rigid body physics & collider
*Add a physics component to your game object for movement.
*Add an appropriate collider for your game object (Box Collider, Sphere Collider, Mesh Collider, Capsule Collider).
*Your physics simulation should include at least one Trigger effect.

*Add sound effects to your game object. Review Unity Audio tutorial.

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