1-A minimum of two linked Unity scenes/files: a title scene and a main game scene.
2-A simple GUI component showing a game start message.
3-3D asset design
*Your game should include multiple 3D meshes including at least one object in a parent-child hierarchy with another object.
*At least one keystroke-based movable 3D object (Unity Input reference).
*A custom 3D environment (e.g., room, maze, terrain etc.)
*Object instancing through Prefab (Prefab user guide).
*Add NPC style movement (randomness ,NPC expression).
*Add a custom shader/material on each object
*apply texture mapping on at least one object
*apply different colors
*Have at least two cameras with a switching mechanism (e.g., keystroke)
*Have at least two different lighting types (e.g., directional, spot, point or/and area light)
*Use a Timer
4-Rigid body physics & collider
*Add a physics component to your game object for movement.
*Add an appropriate collider for your game object (Box Collider, Sphere Collider, Mesh Collider, Capsule Collider).
*Your physics simulation should include at least one Trigger effect.
*Add sound effects to your game object. Review Unity Audio tutorial.
6 freelancers are bidding on average $146 for this job
Hi,I am Unity developer, I can help you in this work, I have good experence in game development, for more info you can contact with me by PM or skype. Thanks Ernest
easy task, i try earning my freelancer experience. is this some kind of test before we do the real project ? because you don't provide what you try to make ? game , etc