Browser-based FPS Configuration

  • Status Closed
  • Budget $1500 - $3000 USD
  • Total Bids 11

Project Description

We are hiring a developer to create the fundamentals of a game. If this milestone is completed well, there will be more work immediately. The work consists of indistinguishably emulating Quake's raw mouse input, sensitivity, m_pitch, m_yaw, cl_mouseAccel, cl_mouseAccelPower, cl_mouseAccelOffset, cl_mouseSensCap and cg_fov within Unity or a comparable, browser-based, engine.

For completion of this project, please have this up and running on a development webserver I can access to test its functionality as described.

To separate you from the spammers, please punctuate your reply with "nothink on LAN".

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