Browser-based FPS Configuration
- Status Closed
- Budget $1500 - $3000 USD
- Total Bids 11
We are hiring a developer to create the fundamentals of a game. If this milestone is completed well, there will be more work immediately. The work consists of indistinguishably emulating Quake's raw mouse input, sensitivity, m_pitch, m_yaw, cl_mouseAccel, cl_mouseAccelPower, cl_mouseAccelOffset, cl_mouseSensCap and cg_fov within Unity or a comparable, browser-based, engine.
For completion of this project, please have this up and running on a development webserver I can access to test its functionality as described.
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