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AI Car Racing for Unity3D Engine

This project received 9 bids from talented freelancers with an average bid price of $2844 USD.

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Project Description

What we are looking for:

Looking for a Unity3D AI game programmer for an arcade car racing game.


General description of the assignment:

You have to write a script on Unity3D Engine using C# that handles up to six
cars for a given car model on different stages (tracks).



Detailed description of the assignment:

You will be given two things:
1. Car model with its 3D model.
2. A Stages/Track to apply the AI on.



Requirements:

The Player would play against computer, up to six CPU cars.

* AI car should drift/powerslide, avoid obstacles, flock and change speed according to race status. Which means if there is another car in front the car, it should slow down and it should speed up to a proper speed to go over the ramps.


* AI car should drift/powerslide, avoid obstacles, flock and change speed according to race status. Which means if there is another car in front the car, it should slow down and it should speed up to a proper speed to go over the ramps.

* Cars should re-spawn if flipped, stuck or out of track/map. Once it re-spawns, the car would haven no colliders for few seconds until it adjust itself. So, when other cars can move though it with no collision.

* The cars should be able to bump against each other and other physical objects on the way (obstacles) and jump on ramps.

* AI should be tunable for every car so that it can be applied on different stages.

* The stage would take 6 cars. One of them is controlled by the player and the rest is by computer.


Platform:

The platform is Untiy3D Engine 3.3 (latest Engine) and the project should be implemented using C#.


Devices:

The game will be published on iPad, therefore, the performance is very important to make the game playable on its architecture.


Reference
A good reference to be is “Reckless Racing” which is an arcade game on iOS published by EA.
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