Multiple Kinects Input in a WPF application

This project received 3 bids from talented freelancers with an average bid price of €193 EUR.

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Project Budget
€30 - €250 EUR
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Project Description

I need a simple C# WPF application that can draw a cloud point (or a 3d model) inside a WPF component.

I talk about a C# WPF code for interaction and C++ code for all the dirty stuff (take input data, render the 3d model). It's ok even if its only a C# side but i think it's more hard to do. It's even ok to use already working 3d engine integrated to WPF, just choose the better way!


- Final model must be made from 2 or more Kinect inputs merged. Automatically merge 2 or more inputs it's a pain, so it's ok if i can manully edit rotation and position for every kinect from WPF C# side

- I must have some controls WPF side (C#) to rotate the camera around the model. It's ok to have only via code, i don't need graphics elements to do it.

- Kinects complete and merged data stream must be exported from the WPF C# side.

- Another viewport (or the same as before) must accept a previously exported raw data stream to playback a recorded file stream

- I need the total source code

I take care about saving, encoding and decoding the data stream, but it must be accessible from C# code inside WPF application.

2 good starting point are, from Kinect Developer Toolkit:

1) "WPF D3D Interop", who use C++ directx code to draw a 3d model based on 1 kinect and depth only (no color!) inside a C# WPF application

2) "Depth with Color-D3D", 100% C++ code that draws a 3d model based on depth and color data

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