3rd Person controller / Sync animation for use with Multiplayer TNet Server C# UNITY3D

This project received 3 bids from talented freelancers with an average bid price of $286 USD.

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Project Description

I need a Character controller / animation sync for use with TNet [url removed, login to view]

You need to understand how TNet works as I dont.

Character Controller requirements:
1. Has to be C#.
2. Need to control players own avatar.
3. New players that join are updated where other players are.
4. Sync Animation between characters.
5. Movement prediction of networked players ( as I want the LOWEST network traffic possible )
6. Player controls as follows
w = forward
a = rotate left
s = backwards
d = rotate right

left control down = run

left shift down = mouselook camera around ( left shift up = smooth move center behind player)
mouse left and right = turn left and right
mouse scroll wheel = camera zoom in - out

crosshair in center of screen

7. Sounds for actions eg walking = play walk sound, run = play run sound.

I would like the script in 4 scripts, but this is not necessary if you think it will work better another way
player inputs
player motor
animation state
sound controller

The budget is low as this is quite simple, also I will re-hire the successful applicant for more scripts for use with TNet as I have a few more jobs in this project including inventory, chest, GUI, terrain generation. also i need the server edited for Server direct to MySQL.

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