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Game Crysis 3 related Network Analyzing and Connection Faking

This project received 1 bids from talented freelancers with an average bid price of €750 EUR.

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Employer working
Skills Required
Project Budget
€250 - €750 EUR
Total Bids
1
Project Description

I. Information about your reward and information about people my company accepts to work for us.
II. Project Description

I. Information about your reward and people we allow to work for us.

Dear Freelancers,

first of all, please note that the salary is spliteed into a profit-related part and a fixed part. You will get 300€ fix and a monthly amount which depends on the profit my company can make with the software you write.
In order to guarantee a good communication, please only apply for this project if your english level is acceptable! Also, bidders who post pre-defined texts are not considered- refer to the content of our project, we are not interested in your past projects / references.

II. Project Description

Okay what is this about:
Few days ago, a new PC egoshooter game was released, it´s called crysis 3 ([url removed, login to view]+3&ie=utf-8&oe=utf-8&aq=t&rls=[url removed, login to view]:de:official&client=firefox-a). Your job is about a special part of the game: The multiplayer mode.

Players can select a server in the server browser in order to join it. There are 8 to 16 slot servers.

Your job is:

STEP 1: to analyze the network traffic which is generated while a player logs in with his account, selects a gameserver and connects to it. Each of these steps generates network.

STEP 2: aim is to be able to join a "fake" player to a crysis 3 multiplayer gameserver without having the game installed. Fake the network you analyzed in step 1. Around this method, build a software architecture which enables us to connect a plethora of "fake" players from only ONE computer. Of course, each single "fake" player would require a seperate account with a seperate key activated.

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