Data Entry Project Working With Flash FLA Files
This project was awarded to FilipGorka for $250 USD.Get free quotes for a project like this
Project Budget$30 - $250 USD
I have a client who needs about 40 hours worth of work done.
He has 300 Adobe Flash files that each need to be opened up, have content in several layers changed, and then saved and tested.
Each FLA file will take about 3 - 8 minutes to fix, with the average time taking around 5 minutes each.
You will need experience with Adobe Flash to do this job, but the job itself is easy if you understand Flash.
Here's the process:
- I've set up the layers in the timeline as they should be. You shouldn't need to add/change anything here.
BG = Background layer
Q1, Q2, etc. = The question (sometimes it will just be "Question")
QPic = A graphic, if one is provided (sometimes it will just be "Question Pic")
S1A, S2A, etc. = The answer steps (pulled over from the library)
S1B, S2B, etc = The step buttons on the main screen
Actions = Will always be the "Stop at Frame" code on the last cell
- If I see the two circles indicating a "stop at frame" code, the first thing I do is hit the F9 and remove that code. I've taken out all of the other navigational codes, but this stray one is in many of the files.
- I basically allow 60 frames for each line of text, except in the opening question, where I'll give it a little extra time. If there's a line that is broken into two steps (left column black, right column blue), I just go with 100.
- I keep a text file (or a piece of paper), that I note the amount of cells I need for each layer. For example, in the file A2_CH09_595_007 (from Algebra 2 Chapter 9):
Q1 = 120
Q2 = 90
S1A = 100
S1B = 30
S2A = 100
S2B = 30
S3A = 100
S3B = 30
S4A = 100
S4B = 30
Actions = Stop at this frame
- The "button" layers will always be 30 frames before the answer layers. For most graphics, I just allocate 120 frames.
- In the "step" pieces in the library, I always remove the white background that you added (if it's there), and the first item needs to start at frame 2, not frame 1 (so when it's dragged to the stage, you just see the little circle, not a whole frame).
- Drag the steps from the library onto the stage. Make sure to match the step with the correct layer. Make sure they are all aligned horizontally at the "0" X coordinate (on the left side of the screen), and about 20 pixels higher than the top of the button (so the text aligns closer to the button).
- Now, I drag the layers into position. Q1 will always start at 1. I select all of the layers to be moved (except Actions) at one time, because it's easier to keep track of. So, for the example document used above, select from S4B down to Q2 and drag to 120. Next, select from S4B down to S1A and drag to 210 (120 + the 90 frames needed for Q2).
- Here's the odd part. I don't recall why I did it, but I had a good reason at the time: Drag S1A a 30 cells to the 240 position. Don't move S1B. Then, select S4B down to S2A and drag 100 cells to the 340 position. You'll repeat this until all of the layers are set up sequentially. Then . . . I go as far to the right as the timeline will let me, select the entire cell vertically from Actions down to BG and "Add Frame." This fills in the rest of the layers and evens them all out so the video will play up to that point.
- Go to the last cell in the "Actions" layer and add the "Stop at Frame" code.
I included a finished one for you to review the timeline on ([url removed, login to view]).
IF, there's a "multi-screen" file, skip it and I'll take care of it. It's too involved to explain. You'll notice them because they have text layers or buttons overlapping.
I know it looks like a lot spelled out, but everything always does. Just follow the steps a couple of times (and send me your first couple of items), and it'll come naturally.
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