finalizing a 90%-finished 2D_shooter_flash-game

With this task you can get next to payment also ingame-credits, this will be good for your resumme, it is a very good flashgame.

This is a 2D-shooter-game, 90% finished, I need 2 bugs removed, some new assets imported and some small functions implemented. I provide for the interested bidder here my task-document and a build of this flash-game.

Important: please send a flash demo (not too big filessize pls) of a flash game you created, thanks.

Overview - what is needed for this task:

- this job needs attention to details (for example correctly importing the graphics), I need both releases (German and English text) and the FLA and project files (I have flash MX for compiling, it has to be able to compile it)

- re-importing all Wall-Tiles and Map-Tiles (the 1st programmer was missing many), every tile is assigned to a number defined in the [url removed, login to view] or [url removed, login to view] as described in the original document

- please provide an invoice (a DOC file with your adress where you state how much I have to pay to you for this task)

- when the player_glider picks up some defined icons the player_glider will get new weapons (and the players max hitpoints will be changed). The collision of player-glider-to-icons is already defined, it is an easy task to change the actual_players_weapon.

- the player uses [url removed, login to view] at start, please enable that the player uses the sound defined in XML file.

- the amount of generated_health is changed for healing_icons 1 and 2 (very easy task)

- the text-messages of loading the xml-files are disabled in the final version, the counter for technology has 4 instead of 3 scales (very easy task)

- adding some new objects = enemies (and the shadows have to be created)

- end-of-game added: display of texture and jumping after 3 seconds to the Highscore menu, Highscore-display already created, also correcting the score-count (very easy task)

- compliling / exporting two versions/release-builds one with English ad one with German textures (texture on main screen, some texts and ingame tutorial textures), also texts in menus replaced (I will put all details about these tasks later in this DOC) This is the last step, first all the other thing should be completed and tested by me, then the two language versions should be created.

- correct the fire sequence for two weapon particle textures

- these is the only challenging tasks: debugging of movement when the playergilder is too near to an enemy-unit, it can create a strange movement-bug, also fix one walls/tiles-pixel-offset-bug

- importing/replacing background-sound-loops, changing the random-selection from 3 to 4. Also importing 4 new weapon graphics, replacing the pickup-sound and adding the [url removed, login to view] (to the event of boss-unit killed), also add/import three new weapon-sounds

- the profiles-load/save dont work, please make it work

- Low quality for saving space: This game should not have a too big SWF file, of course, I need good quality for walltiles, enemies and maptiles (you can see quality I think), low quality for background [url removed, login to view] and tutorial/mainscreen-textures.

You will need good Flash and AS3-programming skill, some basic graphic convert knowledge and XML/PHP programming skill. Please send me examples of flash games you created.

If you like to see the game: check the downloads of this task (the selected programmer could not finish the task) here:

[url removed, login to view]

Thanks for your interest!

Skills: Adobe Flash

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About the Employer:
( 29 reviews ) Muenster, Germany

Project ID: #472287

1 freelancer is bidding on average $100 for this job


Learning the coding - 1/2 day Finalising the game - 1 day Testing - 1/2 day

$100 USD in 2 days
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