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Multiplayer game server & client

This project received 4 bids from talented freelancers with an average bid price of $2250 USD.

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Employer working
Project Budget
$750 - $1500 USD
Total Bids
4
Project Description

We're a small computer game developer company starting to work on a new multiplayer game involving complex physics online.

We are looking for a programmer with proven experience with developing multiplayer games using the Player Prediction technique for hiding latency.

Said programmer will be in charge of teaching our programmer on the following:
* Time synchronizing between client-server (while accounting for latency jitter)
* Client side prediction

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