Tetrisphere style game prototype

This project was awarded to jordo834 for $125 USD.

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Project Budget
$30 - $250 USD
Total Bids
Project Description

We are currently looking for someone to create a mobile game prototype for us in Unity 3D. The game will consist of a merger of the Nintendo 64 game Tetrisphere and the mobile/facebook game Bejeweled Blitz.

Standard Gameplay is exactly like Tetrisphere (Rescue Mode) but the player has a time limit to complete the puzzle. Whenever the player makes progress by blowing up a piece they are given a time bonus. Players receive points for exploding matched pieces as well as a multiplier for exploding multiple in a row. During gameplay the player also has five power ups shown at the bottom of the screen, these are used during standard gameplay but are of limited quantity. When a match ends the player is given a pop up to refill power ups (these power ups are purchased using the points the player has gained over time by playing the game).

The above mentioned point are used not only purchase power ups but also determine when the player gains a level. Once a player gains a level they are given one free random power up.

Only other feature which we require is a game leaderboard (similar to Bejeweled Blitz). We would like the player to be able to log into Facebook and have all friends scores imported into the players leaderboard. If the friends name/image is tapped it should then display that players stats (which would only consist of the players level and high score graph for the past 30 days).

Anyone bidding should be a big fan of Tetrisphere and capable of recreating it in a timely fashion without a large amount of hand holding.

We will be available to answer any questions and make clarifications throughout the project. We will also provide you with a short document including many of the above details along with drawings of how each screen should look. All art is expected to be mockup artwork so you do not need to put much effort into aesthetics, if the project continues forward in the future we will have our own artists work on it.

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