Brining xcode based adventure game to the next level (iPad game)
This project was successfully completed by blueangel227 for $659 USD in 10 days.Get free quotes for a project like this
Project Budget$250 - $750 USD
Completed In10 days
Project idea is to build the adventure game for iPad tablets from alpha version to the v1.0. For this job, there are few additional tasks what needs to be done for the game. The game is already developed as alpha version, but next version needs to be done.
01) Creating totally 14 levels
Current version has about 3 levels, now these levels will be 2, 3, 4. the first level will be a bit easier and it will be build, then the levels 2,3 and 4 will be existing levels and levels 5-14 will be completely new levels. Some of the levels are a bit wider than the existing levels, so there might be some screen scrolling included. All levels are done without opponents.
02) Graphical update
Actual game components needs to be renewed. There are wall elements, soil elements, blocks, rocks and diamonds and even the character needs to be updated so that the actual game with gameplay would fit better to the rest of the game idea.
03) pop-up screens
There are some instructive pop-up screens which needs to be created. Those are just popup screens to guide player forward and those are giving some idea about help, when player dies or when there are not some functionality available. These popups will be defined later.
04) Flurry analytic and ad spots
Flurry statistics and advertising tags based on Flurry iPad SDK implementation. Tags and SDK is downloadable at the our Dropbox and tags are there as well. There will be 2 ad spots implemented: The first one comes to the menu screen bottom and the 2nd one comes to the tunnels page, also to the bottom. The SDK includes the General Release of Flurry Crash Analytics. The functionality is disabled by default, but it can be enabled for game. Instructions on how to do so are available in the ReadME doc found within the SDK zip file.
05) OPTIONAL: Settings page
IF there is time and energy, the voice level adjustment and the Facebook authentication and sharing can be implemented. This would also mean, that user can define and save the character name to the game. It will be done so, that when the user likes to "post something to own wall", the message will be a bit like: " plays with mole character named: and has reached to level already!"
As said, that number 05 if optional, if there is time and energy ;)
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