WinterLeaf Entertainment is an Indie Game Studio producing a fantasy based MMO Game. We have developed our own 3D Game Engine Technology and World Building Tools and are now producing the 3D artwork for the game. We are looking for 3D modellers to work with us on a number of projects but principally establishing a series of clothing and armour models to fit our standard characters. Model reference sheets will be provided.
I am looking for a competent modeller to work with us on a call on basis with an agreed hourly rate for the following project deliverables:
Low Poly game meshes for armour and clothing. Quantity to be determined based upon hourly rate but initial estimation of 20 meshes to start - No diffuse Texture required
High Poly Sculpt of the concept designs to be undertaken. Again quantity to be determined by hour rate as we have a fixed budget. Sculpts are low intensity work to give the outline of clothing design and texture to create normal map textures for the above meshes. Details will be provided. - No diffuse textures are required.
Low poly hair meshes to fit our base character to concepts provided. 10 per sex. Diffuse Textures are required for these.
If you feel that you can support us on the preparation of any of the above, I would be interested to hear. We are a very rapidly growing indie studio but need some external support to push the project forward faster. I am looking for a call on service so that I can instruct quickly and get fast returns based upon agreed hourly rate.
I have attached an image of our base character for you to see the quality of our work and the style .
33 freelancers are bidding on average $9/hour for this job
We are an expert company in dealing with all kinds of 2D-3D animation and design products.We have designed and developed several projects similar to your requirements....please check your PM.....Thanks.
Hi i am sathish, I am a digital artist from india . I am interested in your project and can create the 3D models you seek. Please view my portfolio for examples of work. Thanks,