Character modelling , animation in Maya
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The studio requires a maya artist to convert sketches into 3d characters containing basic motion animations.
The characters (toons) are expected to be rendered with skin, bones, and movements. A number of 8 characters will be required to be rendered. The artist will bee expected to work in close association with the studio during the development process.
The sketches will be provided on finalization of project bid.
The bidders should include a qualitative portfolio of work from maya and other dcc tools.
A portfolio focussed on character modelling is expected. These characters will be used in 3d Game development, hence an experience in modelling for games will be preferred.
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