Mobile Game Character Animation

  • Status Closed
  • Budget $200 - $500 USD
  • Total Bids 21

Project Description

2D character animation needed for mobile game.

Pre Requisites:

- ANIME STUDIO EXPERIENCE NECESSARY.

- Art supplied *must* match current game art style.

- See rough character sketches attached to this project.

- Original files deliverable upon completion.

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Description of Animation:

Each character has a neutral position, attack stance, hit position, and death.

Description of PDF

Page 1: Witch Character

Neutral Stance - Her arm and outfit are positioned like the ghosts where she chases the player.

Attack Stance - She points her arm towards the player and aims her wand.

Hit Stance - All characters have a similar hit stance with stars circling their head

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Page 2

Robot Character

Neutral Stance - Hovers toward player.

Attack - Like the witch, he points his gun towards the player.

Hit Stance - All characters have a similar hit stance with stars circling their head

Red Character-

Neutral Stance - Still frame, shoulders move up and down as if he's laughing at the player.

Attack - Runs angrily towards the player

Hit Stance - All characters have a similar hit stance with stars circling their head

Mermaid Character

Neutral Stance - Tail moves along the floor to show movement

Attack - Spins very fast like a drill / bullet towards the player .

Hit Stance - All characters have a similar hit stance with stars circling their head

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Page 3

Character with hat and glasses

Neutral Stance - Holds barrel above head.

Attack - 1.)Walks toward player (still with barrel over his head) 2.) Pulls barrel back 3.) Throws barrel

Note: **The barrel is a separate sprite that needs to be animated as four barrels rotating.**

Hit Stance - All characters have a similar hit stance with stars circling their head

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Page 4

Electric Character

Description: This character will not actually interact with the player. He is attached to the wall at the top of the screen. His movements are in his tentacles. This is the default neutral stance.

Hit: In this level, the tentacles begin to move more wildly as the player gets closer to completing the puzzle.

There is smoke that comes out of tentacles so the player knows he is close to completing level.

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