3D Character Modelling - Game Ready

This project was awarded to shankmehta for £450 GBP.

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Awarded to:
Project Budget
£250 - £750 GBP
Total Bids
Project Description

I'm currently working on a game with some friends, and we already have a reasonable working main character,
but for cinematics and the like, it's just not up to standard.
(Images and concepts included).

We are building in UDK and require a modular style character with full APEX simulation on clothing and hair,
as well as a full face rig (bones/morph points) for use with FaceFX.

Character must also be made in 3DS Max, as I need to use the ActorX & FaceFX pipeline.

The character is an 18 year old british boy, with a soft complexion, brown hair, blue eyes.

What is required:


Rigged hi-poly model, wearing briefs. (around 60k-120k poly).
(Full face rig, teeth, tongue and gums required).

Rigged low-poly model, with full UV-Unwraps and bakes from Hi-poly. (Diffuse, Normal, Specular, Occlusion). (around 30k-50k poly).
(LOOKING AS HUMAN AS POSSIBLE). (The better the complexion, the more realistic is feels).
(Try to hide the seams of the head UV under the hair, as UDK can be a pain sometimes with normal map shading).

Hair on the model requires use of nVidia's APEX clothing for physics simulation.
(Hair can not be particle generations. Must be geometry style hair. Otherwise the model will be bald in UDK.)

Clothing matching the styles shown, that are separate meshes applied to the same rig.
(This is so I can treat the clothes as modular meshes in UDK). (Full maps).

-- End of Requirements --

Whoever gets this project also has promise of further work.
Modelling of monsters, the younger brother, and many other characters.

Thanks for checking out the project, and I hope you place a bid!


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