Graphic Design for IOS game with detailed requirements - repost

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Project Budget
$250 - $350 CAD
Total Bids
Project Description

We have very detailed requirements for Graphics that need to be delivered as part of this new iPhone/iPad game.

The game is very similar to the famous "Angry Birds" game with different characters and theme.

Here are the example files to explain the required animation frames along with the full detailed requirements for all the graphic elements that are needed:

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The story behind the game - The flying monkeys are building stacks of objects to block the witches from returning home to their castle/palace. One Witch has gathered all other witches in an attempt to destroy the stacks created by the flying monkeys. The player's goal is to clear all levels by shooting Witch characters from a slingshot and destroy the enemy's stacks.

The witches should be young, beautiful, charismatic - so the player will identify/like this character.

The flying monkeys should be a bit annoying/cocky so the player will enjoy destroying.

(Please send a quick sample of both main characters to be considered)

Artwork Requirements

Note: Please provide high resolution .png including .psd source

The Witch Characters:

The following should be provided per each Witch character

(Blue, Brown, Black, Green, Red)

1. Witch in air

2. Witch standing in line

3. Witch standing in line with blink

4. Witch position in sling

5. Witch on ground (after falling)

6. Witch in a roll state

7. Witch in a roll state 0001 - for the roll animation

8. Witch in a roll state 0002 - for the roll animation

9. Witch in a roll state 0003 - for the roll animation

The Stack Objects:

Each object requires 10 frames for breaking animation (example attached for wood shape)

1. Witch Tower

2. Witch Pot

3. Witch Crystal ball

4. Glass Shape 1

5. Glass Shape 2

6. Glass Shape 3

7. Glass Shape 4

8. Wood Shape 1

9. Wood Shape 2

10. Wood Shape 3

11. Wood Shape 4

12. Stone Pillar 1

13. Stone Pillar 2

14. Stone Pillar 3

15. Stone Pillar 4

16. Triangle Small

17. Triangle Tall

18. Triangle Small

19. Triangle Right Angle

20. Triangle Medium

21. Triangle Large

22. Trapeziod

23. Trapeziod 2

24. Circle Shape 1

25. Circle Shape 2

26. Marble Square

27. Marble Square

28. Octagon Shape

29. Parallelogram

30. Parallelogram2

31. Pentagon

32. Hexagon Shape 1

33. Hexagon Shape 2


Each object should have at least 5 different variations/versions

(It would be great to have 3 day/2 night scenes but not mandatory)

1. Ground plane (2048 x 110)

2. Background Clouds (2048 x 768)

3. Background Hills/Mountains (with Witch house or some interesting detail) -

Transparent to be layered on top of clouds (2048 x 768)


Each enemy requires 10 frames for breaking animation (example attached for mutant pepper break animation - item 7 in this list)

Try to make the character annoying/cocky so the player will be happy to destroy it.

(Four enemy characters are required with Slight variations between the enemies:

Stronger monkey can have a crown, younger looking monkey, older, female, male etc.)

1. Monkey with Wings standing

2. Monkey with Wings standing with slight movement (elbow, hand, wings)

3. Monkey with Wings blinking

4. Monkey Damage 1 (One band-aid)

5. Monkey Damage 2 (Two band-aids)

6. Monkey Damage 3 (Three band-aids)

7. Monkey breaks/puffs (10 frames)


(Example attached for each element. The Artwork provided by the designer should have a different theme/color scheme)

1. Strap

2. Strap Back

3. Strap Empty

4. Slingshot_Front

5. Platform


(See attached example)

The Menu has 4 sections each section has 15 levels. (East - Easy, South, North, West - Hard)

1. Menu Background (960x640) * 4 sections

2. Menu Background (2048x1536) * 4 sections

3. Menu Button (locked/unlocked) * 4 colors

Splash Screen

1. Intro Screen

Game Icon

1. Game Icon - should contain characters

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