Unity3d - Hitpoint and healthbar system
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I require a system that can be easily integrated into my currect project that allows me to set unit (prefab) health points, and a system that reduces these based on weapon type hits.
For example I have 3 types turret, you must develop a damage system for each type (laser/railgun/missile), with the ability for me to add further types along the line. I would also like a level multiplier for the damage system, so if a laser turret kills X number of enemies it gets 1 star, Y number of units 2 star etc. Each star must give it a damage multiplier of X%.
Once a unit has been destroyed I also require a simple explosion effect that masks it dissapearance.
If you have any further questions please PM me.
All the best
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