Skinning a few characters in Maya

In Progress

I have 4 characters that is rigged with full controls and blendshapes. I need help with the skinning and weight painting bit. There are parts such as armor on the body that requires rigid bind or a solid looking smooth bind.

Its a very small budget because I've already done the joints, controls, IK handles etc. The joints are already in place (no mesh binded yet) but if needed I wouldn't mind if you move them; as long as the skinning is good. I haven't completed the face and eye controls yet; but that doesn't matter for skinning and painting weights right?

I also have to mention that the files are in Maya 2013. I have attached one model and an image of how the other characters look like. Let me know if you need additional info.

Regards,

Wai Kin

Skills: Maya

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Project ID: #4142873

4 freelancers are bidding on average $38 for this job

srdas2012

Hello Sir, We can do the job. Consider us,We are Expert in 3d Modelling Using Maya,

$30 USD in 3 days
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pardeepraj3d

Let's Start.I am advance rigging Artist From India with 4 year Experience.Check inbox please.

$40 USD in 2 days
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suman0007

Hello. I'm a professional 3d artist . Working in this field many years. I provide the following services: 3d Modeling, Texturing, Rigging, 3d Animation, Interior and Exterior visualization, high level of texturing, More

$40 USD in 4 days
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ivemali

Hi, I can fix that for you. Please check PM. Thanks.

$40 USD in 4 days
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estebanr

Hi, perfectly doable, and 2013 version is the one I'm using right now.

$40 USD in 3 days
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