Skinning a few characters in Maya

In Progress

I have 4 characters that is rigged with full controls and blendshapes. I need help with the skinning and weight painting bit. There are parts such as armor on the body that requires rigid bind or a solid looking smooth bind.

Its a very small budget because I've already done the joints, controls, IK handles etc. The joints are already in place (no mesh binded yet) but if needed I wouldn't mind if you move them; as long as the skinning is good. I haven't completed the face and eye controls yet; but that doesn't matter for skinning and painting weights right?

I also have to mention that the files are in Maya 2013. I have attached one model and an image of how the other characters look like. Let me know if you need additional info.


Wai Kin

Skills: Maya

See more: rigged mesh, maya model, Ik, face painting, characters, model face maya, maya eye, mesh maya, face model, model face, mesh solid, android detect eye face, model painting, model characters, maya help, body mesh, rigged maya, waikin7, rigged, model mesh, characters mesh, maya 2011 skinning, maya model rigged, maya model model, skinning model

Project ID: #4142873

4 freelancers are bidding on average $38 for this job


Hello Sir, We can do the job. Consider us,We are Expert in 3d Modelling Using Maya,

$30 USD in 3 days
(2 Reviews)

Let's Start.I am advance rigging Artist From India with 4 year Experience.Check inbox please.

$40 USD in 2 days
(2 Reviews)

Hello. I'm a professional 3d artist . Working in this field many years. I provide the following services: 3d Modeling, Texturing, Rigging, 3d Animation, Interior and Exterior visualization, high level of texturing, More

$40 USD in 4 days
(0 Reviews)

Hi, I can fix that for you. Please check PM. Thanks.

$40 USD in 4 days
(0 Reviews)

Hi, perfectly doable, and 2013 version is the one I'm using right now.

$40 USD in 3 days
(0 Reviews)