Android or iphone/ipad game development
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Project Budget$3000 - $5000 AUD
The first version of the game is similar in type to Mario Cart. Except the riders are different breeds of Monkeys and they ride different animals like a Bull, Rhino, Hippo, Lion etc. The Monkeys have armour and ranged/melee weapons. Each player has a team consisting of 2 animals mounts and 5 Monkey riders. The player selects the primary mount, the driver and the secondary Monkey Each monkey can be from a different species and each species has different strengths and weakness (like hitpoints, attack etc). The animal mounts also have different species, strengths and weakness (speed, armour, jump/ram).
Like Mario Cart power ups can be obtained around the track and the further behind the more chance of getting a good power up to get you back towards the front of the race.
The driver's attributes give a negative or positive bonus to the mount, the secondary Monkey attacks and defends. If players mounts get close enough the player can try to board the opponents mount.
If they beat the secondary monkey the driver fights and the mount auto pilots (mount is slower but can't crash, opponents mount also keeps pace and can move side to side to collect power ups), if the person boarding beats the driver their monkey delivers a death blow to the mount before jumping back on their own mount. There is a lot of blood and gore.
Steering is controlled by tilting the phone, slow medium and fast speed setting. The mounts skid around corners sort of like drifting, a heavy impact can cause a crash sending both animal and rider/s tumbling and damaging them, it also takes time to re-mount slowing the player's team.
Players can target either the mount or either rider by touching them on the screen. Ranged weapons start basic but later evolve into guns, armour and melee weapons can also be upgraded. Each Monkey species has a different hand to hand martial art. This is used for the driver's when they fight.
If a rider is killed, a new monkey (selected from the other 3 picked at the start by touching rider's portrait) swings onto the mount (via vine) as it crosses the start/finish line. If the driver dies the mount will continue to run around the track (loosing driver bonus), if another player can board the mount it is killed, if it crosses the line new rider/s swing onto the mount.
Riders and mounts have three visible damage levels shown by how bloody they are. Light, med and heavy damage.
Players can create their own tracks and play their friends or play their tracks online.
Players level up, the higher the level unlocks which level armour and weapons can be selected for each rider and mount.
Armour - Rider
Lvl 0 - nothing
Lvl 1 - vines
Lvl 2 - bark
Lvl 3 - wood
Lvl 4 - coconut
Lvl 5 - leather
Lvl 6 - metal
Lvl 7 - bullet proof vest
Lvl 8 - riot armour
Lvl 9 - combat armour
Lvl 10 - titanium alloy
Harness lvl 0-10
Weapons lvl 0-10
Armour - Mount lvl 0-10
Muay Thai - Monkey
Karate - Chimpanzee
Wrestling - Baboon
Boxing - Gorilla
Nijitsu - Spider monkey
Kung Fu - Monkey
Once a player levels up enough they can then unlock special mounts (elephant, sabre tooth tiger, small dinosaur). Special weapons (light sabre, lazer pistol), special armour (force field for 5-10 sec then cool down timer). Up to a certain level players can select from 4-5 mounts initial mounts, the special mounts for high level players (4-5 again) give a large advantage.
I have more detail available regarding how the game works. I'm also looking for an artist athough I have a couple of friends with good talent. I'll also be posting for an artist on Freelencer though to see what available.
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