Game Development for school project
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Project Budget$100 - $300 USD
Software used: Eclipse
Game genre: Platformer game (something along the lines of Mario)
Engine used: AndEngine GLES2 Anchor-Center
Level design software: Tiled Map Editor
Tutorials used: Matim Development ([url removed, login to view])
Total levels: 2
Graphics have already been prepared
This game is an educational game, where the character, Thwade has to collect a certain number of keys per level in order to get to complete the level. He is a futuristic creature, stuck in the past, and must overcome his obstacles (slime and fly- see graphics file), and collect the keys in order to complete the stages. The player will always start of with 5 lives. Various traps will be laid out for him, which he would need to overcome. When the player completes the level, he/she has to answer 3 multiple-choice questions, which will be randomized amongst the big pool of questions created. It is a requirement that they at least get 2 out of the 3 questions correct in order to proceed to the next level, otherwise they will be forced to redo the level.
The keys in the course of the level will be put into random places, and it is essential that they player collects all the keys. When the character falls upon the spikes, comes in contact with the explosion box or trips over a rock, the health of the player decreases (shown in the health bar). However, the health can be revived upon taking special mushrooms. There are two types of mushrooms; a big and a small one. The big mushroom increases the health by 10%, and the small one by 5%. There are also coins with the level, and each set of 100 coins collected allows the character to gain one life.
Obstacles and enemies
Obstacles and enemies will confront the character. Upon coming in contact with the enemy (fly and slime), the character dies. The character also dies when it falls into the water/lava. However, when tripping over the rock, or the spikes, the health of the player decreases, which can be revived by the mushroom. Upon coming in contact with the explosion box, the box blasts and the player immediately dies. Lastly, there is another special obstacle, which is known as the temporary platform. Upon coming in contact with the temporary platform, the platform falls in 5 seconds.
- Closely related to Physics at all time
- A virtual controller on the screen, which allows the character to move effectively
- Physics questions integration
- Sound effects (I can provide the sound effects)
1. The aesthetics of the game must be appealing.
⇒ The menu must be well laid out (already done)
⇒ The colour and the general theme of the game must relate to the main idea
⇒ The idea of the design must be original
2. The game must be appropriate for an audience of around the age of 12-15.
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