I work for M-BIZ Global, specialists in providing mobile gaming and payment solutions to developers, publishers and manufacturers.
We are in the process of developing a new branded-mini-game advertising product for our Pocket Arena service, called "Movert"; to that end, we are sourcing experienced freelance HTML5/JS developers to help generate a catalogue of titles for presentation to clients.
Here's a brief description of how Movert games work:
>A typical Movert game focuses upon one or two simple mechanics, ensuring it is quick to pick up and play, with a session time of 10-20 seconds.
>Clients sponsor Movert games with their brand.
>3rd party game developers/publishers can then add Movert games to their product as a form of in-game advertising.
>Developers can decide where to insert the Movert game within their game, so as not to negatively impact the user experience.
>If users play the Movert game they are given the opportunity to win brand-related prizes and, at the developer's discretion, receive in-game rewards such as score boosts, lives, items, currency etc.
>Player rewards can be tied to the performance of the Movert game or awarded simply for playing a session.
Based upon our user tests we anticipate demand for the product to be high, so there is likely to be a steady stream of work coming in. We are aiming for a quick turnaround on the development of these titles, preferring simple but fun games with a short development time over complex titles that may prove problematic on an HTML5-mobile platform.
We would supply any HTML5 developers working with us with:
>A product brief
>Detailed product design documents
>Task and asset lists
>A schedule for asset delivery
>Any necessary APIs for integration with our other products
Developers would work closely with our Business and Product Development teams to meet quality standards.