A Game suitable for both Android and Apple Mobiles (Galaxy Mobiles, iPhone etc).
Basic design features include:
- Game Play in the length of the screen only
- Spheres with differing 'gravity' (gravity doesn't have to be 'the best', only acceptable for its purpose)
- Online Scoring database (top scores etc)
- Pixelated graphics
A small space-craft travels up the length of the screen with the goal to travel as far as possible without crashing. You will have to navigate around small planets (each type planet with different gravity) by taping on either side of the screen to move the spacecraft left and right. Hitting other obstacles such as asteroids and black holes or getting shot by other spacecrafts will end the game. Entering a worm hole will have a type of 'boosting' effect and accelerate the rate at which the score is going up by. I have not entirely thought through the scoring system; however I think it will be a combination of distance covered and narrowly missing a crash. Therefore: the game will be continues.
This is the basic idea; however there are a few little things I'd like to add. That being said I want to keep the game easy and simple.