Hello, I'm looking for an OpenGL programmer who can write me a re-usable dice rolling component for iOS. It should support from 1 to 5 D6 dices thrown at the same time with collision.
In terms of appearance, the view should appear to be a 'top down' view on a flat surface. When the dice are added programatically they "drop in" from above and settle. When the roll method is called the dice should be given a random velocity using physics logic to collide with each other. Once the dice have ran out of energy and settled, the results should be returned.
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