Implement OGG file format in OpenAL Audio Class

Closed

Description

I use the openAL audio functions, but I only can use WAV files that way. Now I need the implementation of OGG files to this function.

Some examples how this is possible are shown in the internet, for example:

[url removed, login to view]

After the implementation I want to use it the same way and with the same function then the wav files I already use like

[[SoundOAL getInstance] loadSound: @"[url removed, login to view]" Hz: 44100];

[[SoundOAL getInstance] releaseSound: @"[url removed, login to view]"];

...playSound...loopSound...stopSound... etc.

Important is that the releaseSound function really release the used memory of the sound file during runtime! So i can use different background soundtracks without wasting the memory of the device. The function RELEASE is defined but not work for wav, and ogg is not implemented there too.

So just add OGG support for my sound functions and make the release function work too.

Thats all. Nothing big I guess.

Skills: iPhone, Mobile Phone

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Project ID: #4661463

Awarded to:

MobileTeamVN

Hi, Thanks for your post. Nice to work with you again. Brgds,

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6 freelancers are bidding on average $193 for this job

beepig

Dear Hiring Manager, I'm a mobile applications development team manager and a developer myself too, and I'm very interested in your job post involving these skills. Our team has recently worked in iOS/Android apps de More

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blueangel227

Hi, I am very serious bidder. Please check PMB.

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ShenHua

plz check pmb

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Valentina1993

Hello Respected Client, I have Read your requirements and we are very experience in this concept. Please check Message Board for more details. Thank you !

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kMobiledev

Dear sir , please check the PM

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bigsmellywilly

Hello, I'm an IT student and have done OGG file support int C++ while developing a game for my university. Should do it in no longer than a week.

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