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Iphone Game creation like Godville but w/Graphics

This project received 24 bids from talented freelancers with an average bid price of $2317 USD.

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Total Bids
24
Project Description

I would like an iphone game much like the iphone game called Godville. The game would run mostly on its own with little input from players.

Instead of the game just being words like godville, the game would have 3D graphics and would integrate words. At the beginning of the game the player would choose their god name and traits that they would want that will effect their hero: [url removed, login to view] of sky and rain god (hero has an advantage against water and air type monsters), 2. ruler of the sea( hero has an advantage against water and earth type monsters), 3. ruler of death and wealth(hero has an advantage against dark type monster and hero gains money quicker)....ect Then player can choose and customize their hero. The hero will start out with ragged clothing and change as the hero finds more items. The player will see their hero from front and will see them walking. When the hero is fighting monster the view will switch, so the player sees the back of their hero a monster in front of the hero. The hero will go on randomly generated quests and fight monsters. The hero can gain items, gold and experience by defeating monsters. As heroes walk, thinking bubble appear(short little bits of fun information like from Godville-heroes diary) with these types of things inside.

The heroes at the beginning will be started at the main town(and return here if they die losing all gold and items and a bit of experience and will be resurrected automatically after 24 hours). They will travel along roads that go to other towns. At a town heroes will be able to buy equipment and spend it on various activities(everything is generated, player has no control). The monsters on the roads will get progressively harder to beat the farther away from the main town the hero gets.

The player can help influence the hero using god power during:

battles(heal, run)

quests(stop quest)

towns(shop)

The hero wont always listen to the player.

Please check out Godville as this is very much like it and will help you get a better idea of what I want.

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