Unity3D ios wrapper library for Mobile Ad Network Needed
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I’m looking for a skilled iOS developer who is familiar with the inner workarounds with the current Unity3D framework on iOS. I need a wrapper library written for a mobile ad network which I don’t have time to do. The wrapper will need to be well documented within the code along with have best coding practices taken in mind. The wrapper should also not impact the performance of the developer’s iOS app (eg: when a developer uses the wrapper, it should not slow down his app or affect the performance of his app/game).
If you’re interested please include in your application code/examples (such as plugins, libraries) showing your knowledge of the mentioned framework. Include the answer to this at the end of your application: What is the function to load local html to a webview in objective C? Those who do not answer or answer incorrectly won't be considered.
If accepted, the developer will need to sign up for a publisher account on the network (you may skip if you already have an account) then grab the latest SDK for iOS and create a wrapper library for the network. Specifics will be given to the winning applicant.
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