I have an app that I need the following features added to:
* Multiple groups cleared = bonus score 3x total
* Lightning sequence for multiple cleared items
* Explosion sequence for regular clearing
* Every 10k points, take the player to achievement screen
* 3 items in in-game store using TapJoy
* Ingame cash using TapJoy
* The 3 items exist onscreen, but are greyed out when the player does not have them, or they run out
* Player may use in game currency to buy new items
* TapJoy fullscreen ads will be used to populate the ingame cash for the player
* Implementing tapjoy is a matter of inserting 4 lines of code, the fullscreen ad is another 4 lines, I think adding in the payment system is going to take about 40-50 lines total - unless you already have this type of class.
* 3 items :
1) Line up a random color - at which point they explode and player gets the points for it
2) Add 30 seconds to the timer
3) Blow up 4 balls in every direction from tap point.
300.00 firm. 3 days to complete.
Milestone will be 100.00 released when the first 3 items are done, 100.00 released when TapJoy integration and fullscreen ad + adding 100 candy cash (ingame cash) to players account happens, and final 100.00 released on completion.
50.00 bonus if you get it done early.