iPhone app with in-app purchases
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Project Budget$30 - $250 USD
Have already designed a basic UI, can provide some images to assist. I need an app created that will work natively on android, and be optimised for differing screen sizes.
The app will play audio files, and allow for purchasing and downloading more 'sessions' (a set of seven audio files).
Two audio players (no ui. one for background music and one for the main audio to be played). There will be some basic 'intoduction' pages that the users is to slide through open opening the app for the first time. The home screen will display the title of the current 'session', the number of the audio file currently selected (1 - 7 of the current session), a button that will on touch cycle through a selection of background music options to be played, a binary button that changes from one state to another, a small menu button, and the main 'play' button (which, on touch, begins the currently selected audio session as well as the chosen background music, open playing the audio the button changes to become a stop button).
The menu button loads a pop-up type screen overlay, which contains five buttons. One button, when touched, displays two volume sliders (one controlling the background music volume and one controlling the main audio volume) and when touched again makes the sliders disappear. One button brings up a list of available in-app purchases (with a search box up the top) which can be touched upon for more detail or for purchasing and downloading. This list needs to be pulled from somewhere externally and re-loaded if there is new content available to view. There's also an option here to show only purchased sessions, as well as the required 'restore purchases' button. One button shows an information 'introduction' to the app (which runs upon being opened the first time). One button to share the app with facebook or twitter (need the dev to create the appropriate dev accounts then to transfer to me), and one more button to link to the rating page on the google play store.
I will need to be able to add more in-app purchase options without updating the app through the app store. I will need hosting for the data and audio files that people will download (I assume google play has something in place for this?).
I've put together a demo app using RedFoundry to explain better what I want. I've chosen icons, splashscreen, text to display, layout and colour schemes. I would expect that all movement would be handled smoothly (for example, menu opening/closing).
Happy to answer questions, upload photos etc for more detailed quotations.
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