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Fix a Shader for Unity mobile apps

€30-250 EUR

Completed
Posted about 7 years ago

€30-250 EUR

Paid on delivery
We need a Shader allowing to specify one color per orientation of an object's faces : - leftColor (faces that are turned towards west) - rightColor (faces that are turned towards east) - frontColor (faces that are turned towards south) - backColor (faces that are turned towards north) - upColor (faces that are turned towards the sky) - downColor (faces that are turned towards the ground) The attached Shader allows that but in an incomplete way : the main problem is that in this Shader the camera seems to be taken into account in the rendering calculation. We want this to be removed so that the Shader behaves independently from the camera. Only the object's position in the 3D world should be taken in consideration. Also please take notice that this Shader will be used in Unity mobile apps.
Project ID: 12708731

About the project

11 proposals
Remote project
Active 7 yrs ago

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Hi, I've worked in shader R&D and consider this task to be quite simple. I can deliver the results in a few hours. Thanks, Thanh Nam.
€100 EUR in 1 day
5.0 (1 review)
2.1
2.1
11 freelancers are bidding on average €211 EUR for this job
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A proposal has not yet been provided
€250 EUR in 5 days
4.7 (61 reviews)
5.5
5.5
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Hi i have worked with shader programming but its not a guarantee that we always get success,i will try my best to make the shader work as expected thanks
€263 EUR in 7 days
4.6 (23 reviews)
5.8
5.8

About the client

Flag of FRANCE
Paris, France
5.0
5
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Member since Oct 31, 2016

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