c# code to display and apply texture to a 3d model

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I'm looking for a C# Programmer with 3D Modelling experience to create me a prototype piece of code. While I'm technical, I don't have 3D modelling experience so please forgive any misunderstandings.

What I want to do is have a 3D Model - for example a chair - and then apply different textures to certain areas of it. It could be a chair, or a sofa, or a variety of models where I can have someone design a model and apply some textures to some areas of it.

For this project, the deliverable would be:

1) A sample program which has a selection of 3D Models (2 or 3 would do) - and a selection of textures which could be chosen and applied to part of each model. (for example: a model of a car, with the texture applied to the seat, the model of a chair - with a texture applied to the cushion, the model of a girl, with the texture applied to a shirt).

2) Guideline/Rule for making new models, and ability to load new models.

3) Guideline/Rule for making new textures, and ability to load new textures.

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