Droplet: PuzzleStudios

This project received 10 bids from talented freelancers with an average bid price of £5046 GBP.

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We are looking to develop an indie game that will make a stand with the commercially driven industry. Game details will only be released to prospecting clients and people who end up signing with us for the contract term.

This is your chance to attach your name to a game planned to be show cased at PAX, E3, GameHorizon and Tokyo Game Show.
If you are looking to vastly expand your portfolio and make your mark within this industry, then contact Puzzle Studios.

We currently have a game concept ready to be developed.

So far we have the animation department covered and now we are looking for programmers, engineers, network people and audio people.

The game is deeply immersive, innovative with a major focus on cloud and remote plan, it is artistic, genuine and beautifully poignant.
We want to create art and not a standard game which delivers the normal emotions. We want the game to speak to the player and release what every emotion they feel whilst playing. As art is interpreted by many as many different things, so will this game. It will mean something else to each player.
As reference for similar game style please look into games such as Flowers, Journey, FlOw.

Payment will be for your level of commitment. I will not just accept any person on to this project. It is my dream, my brain child, my concept and I would like for it to be handled with care and by hands who know what they are doing and have the same level of passion as me.

I do not want you to be a mindless droid working day in and day out on a game concept you do not believe in.
If you are serious about developing a game which will impact the game industry then please feel free to contact me. We can write up contract agreements which will detail privacy laws, protection rights, payments, etc.

I am yet to raise funds for the game. KickStarter will be the main source of funds.
As soon as I have everyone ready to commit then I can use that info to make a more convincing campaign on KickStarter.

You will not become millionaires (or maybe you will becuase your name will get out there and iI might use you and your team for repeat work) or be paid millions to work on this game. It is an Indie game. That is why I am looking for passionate people who want the benefits of working on such a title more than the pay cheque at the end.

Are you willing to take this journey with our studio?

Looking to make some money?

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