Compile C++ Source Code for Completed Video Conversion Software Program

Closed

Description

Compile C++ Source Code for Completed Video Conversion Software Program

Client in need of a software developer with experienced in C++ and Video Development to compile a recently completed video conversion software program.

All source code will be provided to developer as well as a previous compiled .exe file for the program. Developer must have experience with compiling Visual C++ projects, which use DirectX, Window Media Formats, audio and video editing, C++ code and other shareware.

Step By Step Compiling Instructions

Software Requirements: Visual Studio 6 with Service Pack 5, and Processor Pack for Visual Studio 6. Directx SDK [url removed, login to view] and Window Media SDK 9.

Note:

You should install Visual Studio 6 and packs this order: Visual Studio 6 first, then Visual Studio Service Pack 5, then VC Process Pack (If not already installed).

Step 1:

After Installing DirectX SDK [url removed, login to view], you need to compile the base classes of DShow. For example, if you install DirectX SDK at C:\DX90SDK, then open C:\DX90SDK\Samples\C++\DirectShow\BaseClasses\baseclasses.dsw. Chose Build->Batch Build from VC++, check all item and click build.

Step 2:

Install Window Media SDK 9. You may also need to install Window Media Encoder SDK and Window Media Player SDK.

Step 3:

Open Transition.dsw.

Add these path from: Tools->Options->Directories->Include files. Remember to move these paths UP after add, let them be the first ones.

C:\DX90SDK\INCLUDE

C:\DX90SDK\SAMPLES\C++\DIRECTSHOW\BASECLASSES

C:\DX90SDK\SAMPLES\C++\DIRECTSHOW\COMMON

And add these from: Tools->Options->Directories->Library files

C:\DX90SDK\LIB

C:\WMSDK\WMFSDK9\LIB

If you installed DirectX SDK or Window Media SDK in another folder, you need change them to the actual path.

Step 4:

Now you should be able to build [url removed, login to view] and the filters.

## Deliverables

1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.

2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):

3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).

## Platform

Microsoft Windows 98, XP, 2000, NT

Skills: Audio Services, Engineering, Game Design, MySQL, PHP, Software Architecture, Software Testing, Video Services, Videography

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Project ID: #3500073

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