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C++ OpenGL animation 2

$100-500 USD

Completed
Posted almost 18 years ago

$100-500 USD

Paid on delivery
We need a C++ code of some bingo balls animation using OpenGL. Basically there will be a background, some transparent png pipes, and some ball specs, you will need to move the balls thru the pipes using C++ and standard OpenGL. The main idea is to use Nvidia resources. If it is not OpenGL, we must approve the library prior to using it. ONLY SERIOUS CODERS PLEASE. DO NOT APPLY IF YOU ARE NOT REALLY UP TO THE CHALLENGE. WE ARE NOT KIDDING. We do not accept partial code and extension only if truly justified. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment. b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request. 3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement). 4) Some important details: 1) This must not use more than 10% CPU of a 128mb ram AMB 2) Next ball doesnt wait until prior ball stops to start moving. One goes out after the other right the way. 3) Animation must work on Fedora and Nvidia fx5200. 4) There should be 6 balls per pipe. 5) Your demo should show 40 balls running on the pipes. 6) A bigger ball appear at the top hole of the pipes for 1/4 sec and then appear running on the pipes. Once it stops, the numbers should be at the front of the ball.... always. 7) just put any picture with a ring and a number for a ball texture we will put proper ones later on. 8) The ball colors, time for top popup, lights and all other parameters must be available as variables. 9) I do not need real physics... I just need the balls to run smooth "thru the pipes"... yes they are fake png pipes and yes you can do them in 3d if you really need to... but they need to look good. ## Platform Fedora 4/5 with Nvidia card... must work with low ends such as fx5200
Project ID: 3614772

About the project

4 proposals
Remote project
Active 18 yrs ago

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Flag of CANADA
Canada
5.0
1
Member since Oct 17, 2005

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