3D Mobile Game (J2ME/Mascot Capsule)

Closed Posted Sep 4, 2005 Paid on delivery
Closed Paid on delivery

I need help in inplementing collision detection for a 3D game for mobile phones (Sony Ericsson K750). It must be done in J2ME using Mascot Capsule 3D engine. Most of the code are available, so other than implementing a practical solution for collision detection, I will need help in debugging after.

The game is a puzzle game with a horizontal platform made of many different square tiles, there is a ball constantly rolling and the objective of the game is to fill the gauge by matching colours that the ball rolled over. so as long as collision is concerned, I would like an effective method to detect which tile the ball is on. Secondly, I would want to prevent the ball from dropping off the edge of the platform.

The catch is that there is only one object in memory that represents the tile and each tile's position is stored in a vector. Please review the code for more details.

You need to finish these functions in working condition:

1. Collision Detection between Ball and a specific tile.

2. Prevent the ball from dropping off the edge.

I will need the collision within the next few days.

This is urgent, prices can be negotiated.

## Deliverables

1) Complete and fully-function working program to demostrate the requested features.

2) Deliverables must be in ready-to-run condition.

3) Partial Technical Documentation on the required functions.

4) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).

## Platform

Sony Ericsson K750(Java)

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Project ID: #3880555

About the project

Remote project Active Sep 25, 2005