393973 Flash educational games
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Regarding a quotation for educational games development, here are a few key points, any other questions please let me know.
Prototype of game:
[url removed, login to view]
I noticed the above link protoype does not display well in Firefox, but it seems OK in Internet Explorer when you view full-screen.
The above game is just a prototype to demonstrate the concept.
It essentially represents a traditional board game where you roll a dice, move along squares, etc.
It is presented in a way which is readable on a school's electronic whiteboard in a classroom (i.e. a teacher leading a class will be the "game master" clicking on the buttons or touching the screen. The class pupils will be divided in to teams).
The game shows 3 teams (on the left). Please assume that there will be 6 teams (i.e. 2 columns) in the final implemented version.
The prototype is rather inelegant (it was cobbled together in HTML with frames, with some Flash components, users may see scroll bars which is not ideal), - but the final version will need to be in an ideal format which is suitable for all screen sizes and browsers and will be wrapped up in a tidy Flash file, like a typical online Flash game.
Ideally the game will be able to be viewed either full-screen or not full-screen (i.e. like elastic, streches/adapts to fit any size of browser window/screen).
In this protoype, we are aware that the dice is too small - and the buttons for moving forward/back through the squares a bit too small. This is all we were able to do for the prototype - the actual implemented version will address these issues.
We will provide graphic mockups of the design for the final visual layout/look, but assume it will be like the above prototype in principle.
The above prototype has 30 squares - the final game will have up to 40 squares.
The final voice/narration (spoken by an actor will be provided as audio files, e.g. MP3 or WAV).
Could you please provide a quote and timescale for implementing this game.
Could you also provide a ballpark quote and timescales for undertaking the following:
1. The above game, along with.....
2. Five other games which will be different but equivalent to the above (i.e. they will be no more complex).
Obviously, I appreciate you would need to see specs/functionality of these other games to see what was involved, but for now assume that there will be nothing very complex (certainly no more complex than the above described game). The other games are expected to involve dragging and dropping cardson the screen - or turning over cards - or the user trying to place cards in the correct order (and checking whether they got it right or wrong). The rules will be kept simple - no great level of intelligence behind any of the games.
If you could get me the figures for these asap I would be very grateful.
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