557676 iPad Whack-a-Mole app source

  • Status Closed
  • Budget N/A

Project Description

build a Whack-A-Mole style game.

We will take care of the graphics (my design group)

7 different characters (6 moles, 1 friendly - substracts point )

5 levels.

each level will increase in number of hits and time characters appear.

every level must begin with a countdown (3...2...1...HIT).

game must end with a message

Start Button


enter name option


Please use this as a template for score, holes, buttons, positioning and sizes:

.[url removed, login to view]


.intro scene (loading...)

.menu scene (play, exit -- images )

.game scene

.end game scene (play again - image button)

Sound: (sounds will be provided by us)

Intro music

In game music

miss sound

hit sound

End music

end level sound

start level sound

game coding:

.use cocos2d game engine

.software coding best pratices required

.must use structured and scalability programming

game design:

in the interim use smilley gifs with 3 up/down motion images and one hit graphic (4 gifs per character).

The moles have to be random

game source code:

.6 holes

.number of hits must be configurable (per level)

.time mole appears must be configurable (per level)

.end level message must be configurable (Images per level)

.lost game message must be configurable (image is fine)

.finish game message must be configurable (image is fine)


1. xCode (fully working and responded to all iPhone functionality)

2. game source code, executable file, graphical design

3. in code comments indicating replaceable elements (moles, music,scoring)

The project, on your end, should be completed by June 15th. Yep, plenty of time.

Get free quotes for a project like this

Looking to make some money?

  • Set your budget and the timeframe
  • Outline your proposal
  • Get paid for your work

Hire Freelancers who also bid on this project

    • Forbes
    • The New York Times
    • Time
    • Wall Street Journal
    • Times Online