We are looking for a experienced ANSI C coder to add PolarSSL support to a existing network game. Will pay $30 up front and up to $250 when the project is done. This is a opensource project and your coding will be seen by hundreds (or thousands if you're optimistic LOL). Currently the game sends data in the clear and we are working on adding suport for SSL. What we need is just the basic support, using SSL all the time, and we will create the tlsstart code ourselves.
If you are interested in this project, which will pay out in Nov 3rd or when completed, which ever comes last, please get back to us!
Current project git page: https://github.com/fstltna/empserver
The current version uses a unique tcp protocol that we need the SSL/TLS layer added onto it using PolarSSL. Partially implemented...
There is little ssl code in place right now, as i was just starting to add PolarSSL support to the client side, server had not started at all. What needs to happen is that the client connects to the server in plain text and if it sees the flag that ssl/tls is supported it switches the connection over to encrypted.