Strategy Game for Facebook

  • Status Closed
  • Budget €3000 - €5000 EUR
  • Total Bids 10

Project Description

We want to let develop a social strategy game for Facebook.

We have a finished design-document. The game is a strategy-game where the player create products. There is a small tutorial and after that the game starts. The game can be stopped and then automatically a new game starts. If the player finish a game, he can also start a new one and try to beat his score. The game-length is about 3 to 5 real month.

Generally the game is based on the popular games like Farmville and so on. In the best Case the player login each day to go on with the gameplay.

There are several missions, which he can try to finish, but there is no must for finish this missions. Also the player can get some advantages in the gameplay, when adding friends, but there is no must for adding friends. Also without adding friends he can finish the game. Advantages can also be bought. In the game, there will be also Levels, based on the Experience-count.

On the bottom should be a line where the player see friends and their points.

The design and all artworks will be delivered. The offer we want to receive is for developing, testing and finally release the game on Facebook.

In the best case, the game can also be played over Facebook and over an extern website/portal (with logging in).

Also all sending messages on profile-pages of friends should be included. Also sending gifts to friends.

The integration with Facebook-Credits should be done too.

Multi-language-support should be included. All texts will be delivered by us.

The budget will be paid in 6 milestones, to see the quality going the right way.

Also the player can get a royality-based model, if he get a lower budget.

The game should be developed in html, so that the game can be played also with tablet-computers. No flash-development. The view of the game is 2D, not 3D-iso as in games like Farmville.

In the best case, if the project works well, we are interested in let developing add-ons after finished game, for a monthly-fee that can be discussed.

So we want to get a long, successful cooperation.

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