convert open source iphone game using cocos2d to be iPad compatible
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Project Budget$100 - $500 USD
I want someone to modify an open source game in Objective-C for the iPhone/iPad that uses cocos2d. The game is called TweeJump and it is currently only for the iPhone. To convert it to work for the iPad you would need to create a new sprite sheet with the iPad's resolution and either use the iPad sprite or the iPhone sprite. I have some graphics in high resolution that I want to use for this game, which is going to be called PenguinHop. I have some graphics for the platforms, the background, and the character which is jumping. The opensource tweejump also has all the graphics you need to have the game working on the iPhone. So I want this game to work on the iPad and the iPhone. I want it to be themed as a "PenguinHop" game with the stock photo graphics I provide you instead of TweeJump's graphics. Tweejump url: [url removed, login to view] Also there is a flash and desktop tool that can be used to generate sprite sheets given a bunch of sample images, so you may want to use that. [url removed, login to view] There is some graphic design work in creating the platforms and other graphics so they look good based my source graphics. If you need any more graphics or have questions let me know. You don't have to worry about supporting horizontal landscape mode in this version, just portrait; although that would be nice to have.
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):
a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Worker in ready-to-run condition in the Buyer's environment.
b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.
3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the worker's Worker Legal Agreement).
Mac OS X iPhone/iPad Xcode Objective-C
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