Game Art Needed for an iPhone game

  • Status Closed
  • Budget N/A
  • Total Bids 12

Project Description

- Art needs to be for iPhone 4 Resolution 960x640 pixels and we will also downscale it to 1/2 for older iphone models.

- Game will be in landscape mode

- to understand game concept check out

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although these do not represent the style of graphics we are after

- to understand better the style of graphics we are after check,

note that these are top down thought not side scrollers

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[url removed, login to view]

- horizontal side scroller game

- terrain on the bottom

- flying enemies

- the scenery need to be 2 times the height of the iPhone screen

- all level need to be 3 layers, ground, far ground sky/clouds these will move in variable speed using parallax

- all levels need to be 2 times the height of the iPhone screen + 3 screens wide and will repeat again and again endlessly so it has to be repeatable horizontally

- Only layered PSD files need to be provided, we will make sure to prepare the game source files needed for optimum performance

- Graphics style need to be not too cartoonish but a bit more realistic, not photo cutouts thought.

- some mock-ups done by us creating game prototype can be provided for further guidance.

- Please provide samples of your work.

- Levels / Themes-

Sea  ( plain sea + sky , a few destroyed war ships)

Mountains ( plain terrain with sparse builtings)

City daytime ( minimal clouds, cityscape on the bottom 1/2 of the screen )

City by night  (same as above)

Far West (same as above, plain terrain with sparse houses)

Winter, snowy (showy terrain with sparse houses)

- Game UI -

Start Up Screen

Options Screen

Credits Screen

Level Selection Screen

Game over / Retry Screen

Level Completed Screen

Game HUD Screen (top screen for health + score and pause, joystick on bottom left, main button and secondary button on the right)

- Player & Enemies -

1 Player plane (spitfire ) (animated propeller, 2 frames)

4 different types of aerial enemies ( show subtle flying movements 2 - 3 frames)

(helicopter, fast plane, slow plane, strong plane)

4 different types of ground enemies ( show subtle movements 2 - 3 frames)

(man with bazooka, 2 person ground antiaircraft gun, armored tank, ship )

6 Power-ups ( rotating ring + powerful inside , at least 8 frames)

3 different explosion effects (8-10 frames)

4 different missiles and bullets

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