We are required a business plan for I-phone games It should be a comprehensive business plan including all things. i.e. Categories of popular games, their prices, The cost of its development. How can we raise the business of the games the we put at apple store for sale? How much is the average business of already available different games? Which games u suggests that can do more business? How can we do the marketing of our games? The cost of marketing? The expected outcome of marketing? The sources that can design and develop these games in minimum cost. How much games should we made at least to get minimum business for covering our businesss cost(the breakeven Point)
## Deliverables
1) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the worker's Worker Legal Agreement).
2) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
3) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):
a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Worker in ready-to-run condition in the Buyer's environment.
b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.
## Platform
I-phone games business plan