Blender Render - master scene for 2D game

This project was awarded to JuanG3D for $42 USD.

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Project Budget
$30 - $50 USD
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Project Description

Creating a web game using Blender art assets. The art assets need to be rendered with a consistent camera perspective and lighting. Walls should "appear" straight when rendered. The ratio for x:y and y:x on a straight line should be 4:1. That means for every 400 pixels in X axis, the Y axis should move 100 pixels (cartesian coordinates +100px, computer graphics where top left is 0,0 would be -100px).

Graphic renders will have a 6 sections. The left side will be blank unless an object (like a wall) is continuing. The middle 4 sections will be the front face of the object. The right side will be the z dimension, showing the depth of object. In ascii art


/ /|

_/____/ |

_|XXXX| /


for a single cube (ratio is not good, the bottom line needs to tilt down and to the right, but should demonstrate general zone shapes of image)

I will probably only hire someone who can tell me where the bottom left corner and bottom right corner of the cube is going to be if the image is 600px by 600px and the bottom right corner is touching the bottom of the image.

I am not good with 3D terminology, but I am a programmer who needs art for his mostly functional game. This project is to create a "master scene file" for rendering Blender objects. *Ideally* a simple animation will be rendered in perspective, creating a PNG sprite sheet I can load and animate using javascript. A plugin I have not experimented with will assist with sprite sheet creation: [url removed, login to view]:2.6/Py/Scripts/Render/Spritify

Ongoing work is possible to create the game assets from community blender art. A kickstarter may be created to created to fund open game art creation, giving open art back for open art rendered.

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