3D human character modelling for adjustable properties

This project received 17 bids from talented freelancers with an average bid price of $158 USD.

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I'm looking for a 3D modeller with experience in modelling human characrers. The base model is already available in .max or OBJ format. The goal of that project is to adjust this mesh for different extreme morphs, which then will be used in a game to customize the look of a players avatar. So the mesh for different kind of morphs should stay the same, connectivity and vertices, only the vertices can be repositioned to capture the wanted effect. The current model is female, and this project is just for a prototype. Later there will also be a male model which needs to be created from scratch an also clothes. If I'm happy with the outcome of this project I will also have potentially more follow-up projects for the person that will do this here.

Specificly I need an adjusted model for the following body-morphs:

- Big Belly

- Big chest

- Breast cleavage

- Breast cavitiy

- No chest

- Male-style chest (no pecs) (see picture)

- Fat torso

- Muscular torso

- Scrawny torso

- Love handles

- big butt

- smal butt

- bowed legs

- fat legs

- scrawny legs

- muscular legs

- big feet

- low crotch

- asian/chinese looking face

In total thats 20 meshes with good looking morphed vertices. As I said, the base mesh will be provided and the changes for each of the meshes is not that huge amount of work. For more information about what is meant be the description above, look at this url for upper body: [url removed, login to view] and here for lower body [url removed, login to view] The differenc in my project is, that I only have one mesh, and not as in the provided links 2 different ones for lower and upper body.

For the results im ok with OBJ, but would prefer max-files, wich are changes in the provided base file that I will provide you. Hope everything is clearly specified and somebody will get what I want to have ;) for further questions, please contact me.

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